Gulgroot
| XP Value | 950 |
|---|---|
| Treasure Type | III |
| Type | Aberration |
| Size | Large |
| Climate/Terrain | Forest, Swamp, Wilderness |
| Frequency | Uncommon |
| Number Appearing | 1d3 |
| Movement Speed | Sluggish |
| Hit Points | 12 (3d6+1) |
| Defense Score | 4 |
| Defense Target | 4+ |
| Melee Attack Score | Bite 5 |
| Attack Target | 4+ |
| On Hit | Poison (Type A) 5+ |
| Melee Attack Score | Tentacles 3 |
| Attack Target | 4+ |
| Reach | 15 feet |
| On Hit | Stun 5+ |
| Tactics | Preemptive Attack 4+ |
| Power | Rotting Breath (2) |
| Immunity | Enchantment, Poison |
| Resistance | None |
| Weakness | Fire (200% damage) |
"The Gulgroot is a grotesque, plant-like monstrosity that lurks in fetid swamps and ancient forests. Towering on a nest of writhing roots, it shambles with unnatural grace, using its numerous tentacle limbs to lash out and strike anything within reach..."
More Info...
The Venomous Flower...
Gulgroots are stationary ambush predators that control their territory through poison and paralysis. When threatened, the creature lashes out with its tentacles to stun approaching enemies, then follows with its devastating Rotting Breath or venomous bite to weaken them further.
Because the gulgroot anchors itself deeply into the soil, it rarely pursues fleeing preyˇKand when it does uproot itself to give chase, it moves at an agonizingly sluggish pace, dragging its massive bulk across the ground with grinding determination...
Attributes
| STR | 4 (2) |
|---|---|
| VIT | 5 (3) |
| DEX | 4 (2) |
| INT | 2 (1) |
| WIS | 2 (1) |
| CHA | 1 (1) |
| Initiative | 2 |
|---|---|
| Awareness | 1 |
| Morale | N/A |