Skeleton Guard
| XP Value | 650 |
|---|---|
| Treasure Type | II |
| Type | Undead - Humanoid |
| Size | Medium |
| Climate/Terrain | Crypts, Ruins, Subterranean |
| Frequency | Uncommon |
| Number Appearing | 1d3 |
| Movement Speed | Moderate |
| Hit Points | 6 (1d6+3) |
| Defense Score | 4 |
| Defense Target | 4+ |
| Melee Attack Score | 4 |
| Attack Target | 4+ |
| Missile Attack Score | Bone Toss 2 |
| Attack Target | 5+ |
| Range | 20 feet |
| Tactics | Charge Attack (1) |
| Immunity | Enchantment, Poison, Stun |
| Resistance | Physical Attacks (50%) |
| Weakness | Ice (200%) |
"Skeletons are reanimated bones, assembled by necromancers to serve long after death. Though fragile alone, they fight with unyielding resolve in groups, often guarding tombs or crypts. Driven by command, they strike without fear, pain, or hesitation..."
Attributes
| STR | 4 (2) |
|---|---|
| VIT | 5 (3) |
| DEX | 5 (3) |
| INT | 1 (1) |
| WIS | 2 (1) |
| CHA | 1 (1) |
| Initiative | 3 |
|---|---|
| Awareness | 1 |
| Morale | N/A |