Abomination
| XP Value | 3,200 |
|---|---|
| Treasure Type | VI |
| Type | Aberration |
| Size | Large |
| Climate/Terrain | Ruins, Subterranean |
| Frequency | Very Rare |
| Number Appearing | 1 |
| Movement Speed | Moderate (Floating) |
| Hit Points | 36 (10d6+1) |
| Defense Score | 5 |
| Defense Target | 4+ |
| Melee Attack Score | Bite 6 |
| Attack Target | 4+ |
| Powers |
Frozen Beam (2) Oculus Flare (3) Piercing Eye (2) |
| Spells |
Arcane - Charm Creature (3) Arcane - Abyssal Silence (2) |
| Immunity | Enchantment |
| Resistance | None |
| Weakness | None |
“A floating horror of alien intellect, the Abomination is a massive orb of glistening flesh, dominated by a single central eye and crowned with writhing tentacles, each reaching several feet in length. Beneath its cycloptic eye, the creature reveals a massive mouth filled with rows of jagged, razor-sharp teeth. Abominations are often worshiped by Drak'nar clans. Their lair is almost always preceded by a horde of lesser creatures known as Watchers...”
More Info...
A Terrible Aberration...
The Abomination is both monstrously cruel and highly intelligent. These loathsome creatures are often the masterminds behind occult criminal guilds and zealous political factions.
Their strategy in combat is always contingent upon their enemy. They typically prioritize silencing spellcasters first, then use their Charm spell upon the party's fighter.
Abominations usually resort to biting foes that come within melee range.
Attributes
| STR | 4 (2) |
|---|---|
| VIT | 5 (3) |
| DEX | 5 (3) |
| INT | 8 (4) |
| WIS | 5 (3) |
| CHA | 3 (2) |
| Initiative | 3 |
|---|---|
| Awareness | 3 |
| Morale | 3 |