Lich
| XP Value | 4,000 |
|---|---|
| Treasure Type | VI |
| Type | Undead - Intelligent, Humanoid |
| Size | Medium |
| Climate/Terrain | Any Land |
| Frequency | Very Rare |
| Number Appearing | 1 |
| Movement Speed | Moderate |
| Hit Points | 30 (8d6+3) |
| Defense Score | 5 |
| Defense Target | 4+ |
| Melee Attack Score | 3 |
| Attack Target | 5+ |
| On Hit | Drain 5+ |
| Power | Hideous Laughter (2) |
| Spells |
Arcane - Sleep (3) Arcane - Arcane Bolt (3) Arcane - Flaming Fingers (2) Arcane - Magic Shield (1) Arcane - Inflict-Disease (1) Arcane - Fear (1) Arcane - Abyssal Silence (1) Arcane - Reflect (1) Arcane - Ball of Flame (2) |
| Immunity | Alteration, Enchantment, Poison, Stun, Turn |
| Resistance | Physical Attacks (50% damage) |
| Weakness | None |
"A Lich is a master of death who refused to die; an ancient spell-caster who sealed their soul into a phylactery to escape the grave. Its body may decay, but its mind sharpens with every passing year, driven by pursuit of knowledge and the lust for power. In its lair, often deep within tombs, it manipulates dark forces and plots far beyond the lifespan of any mortal man. Facing a lich is a war against death itself... for if his phylactery is not destroyed, a defeated lich will respawn near the phylactery's location..."
More Info...
Becoming a Lich...
The ritual is unspeakably dark, requiring blood sacrifice, abyssal bargains, or the consumption of rare arcane resources. The wizard's body decays, but their mind endures, fueled by magic; and the desire to overcome death itself...
The Phylactery...
The phylactery is the core of a lich's existence. As long as it endures, the lich cannot be truly slain; its body will reform in time. Destroying the phylactery can be perilous, often being guarded by traps, curses, and armies of undead...
Attributes
| STR | 3 (2) |
|---|---|
| VIT | 5 (3) |
| DEX | 5 (3) |
| INT | 8 (4) |
| WIS | 7 (4) |
| CHA | 4 (2) |
| Initiative | 3 |
|---|---|
| Awareness | 4 |
| Morale | 4 |