Ghost
| XP Value | 1,400 |
|---|---|
| Treasure Type | IV |
| Type | Undead - Intelligent, Incorporeal |
| Size | Medium |
| Climate/Terrain | Any |
| Frequency | Rare |
| Number Appearing | 1d2 |
| Movement Speed | Very Fast (Flying) |
| Hit Points | 10 (3d6+1) |
| Defense Score | 4 |
| Defense Target | 3+ |
| Melee Attack Score | Ghost Touch 4 |
| Attack Target | 4+ |
| On Hit | Stun 3+ |
| Tactics |
Phase Preemptive Attack 3+ |
| Power | Fear |
| Immunity | Alteration, Enchantment, Fire, Ice, Poison, Stun, Turn |
| Resistance | Physical Attacks (0%) |
| Weakness | None |
"A ghost is the lingering spirit of a once-living soul, bound to the mortal world by unfinished business, violent death, or sheer will. It drifts through walls and whispers through the darkness, its presence warping light and chilling the air. Adventurers who have lived to tell of their encounters with ghosts warn of their resilience against both might and magic..."
More Info...
Apparitions and Spirits...
Ghosts are believed by some to be the souls of once living beings that are bound to the material realm. Their appearance is a hazy, semi-transparent image of their formerly living self, often bearing the wounds that caused their death.
These spiritual beings possess a unique Ghost Touch that allows them to inflict physical damage upon the living. Ghosts are able to pass through matter, such as walls, ceilings, and even other creatures. Most frighteningly, they are resistant to physical and magical attacks, and can usually only be damaged by magical Ghost Touch weapons...
Attributes
| STR | 4 (2) |
|---|---|
| VIT | 6 (3) |
| DEX | 8 (4) |
| INT | 3 (2) |
| WIS | 5 (3) |
| CHA | 2 (1) |
| Initiative | 4 |
|---|---|
| Awareness | 3 |
| Morale | 3 |